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I've had the outline as it's own layer on top, and on 'Multiply', so the dark background shows through.
also for brushes have opacity and flow set to 100% and make sure your using the the sharp round brush not the fuzzy soft round brush. and erase the messed up lines. but i have a massive problem with making smooth sharp perfect lines like everyone else seems to be able to do. because i sketch more then draw so i have very rough lines
and for coloring non cell shaded i scoured the internet and picked up some helpful advise.
.opacity: 40% / flow: 60%
.use a darker color or completely different color for a base then use the lighter colors to slowly build it up. (like the base for my sazaeoni was dark green but i painted it tan for a more varied skin color)
.i find shading to be easier on a much lower opacity like 12% or 17% or lower.
.sometimes it's fun to turn the opacity and flow back to 100% and set your brushes 'other dynamics' on (set opacity jitter and flow jitter to pen pressure and keep the jitter levels at 0). with CS3 the brush tab on the right holds you 'other dynamics' options along with other things like 'wet edges', 'shape dynamics' and 'texture'. doing this will make the brush seem more like real paint. i used this brush on my newest doodle scrap 'Doomdles: The Brushening'.
hope any of this helped. 'cause judging by your pencil work you have the ability to be a great painter, and i wanna see you get there.